Shrike
Bird roguelike card game where you pickpocket a deck.
Steal cards, reach the end perch, and chart your migration north.
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Goal: Migrate North
How to play?
- Pickpocket nearby birds to collect cards.
- Reach the End Perch tile in each level to progress north.
- Enemy birds deal damage when you enter their line of sight.
- After each level, choose a reward that increases the odds of special event tiles appearing during migration.
- Use the field guide to understand card, tile, and bird abilities.
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Full game coming to Steam. Wishlist if you enjoyed the demo :)
(https://store.steampowered.com/app/3842950/Shrike/)
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Thanks for playing the demo!
Here is the Discord Server! Join to help me build the game.
Or consider leaving a rating or comment - what birds do you want to see in the game?
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (4 total ratings) |
| Author | mcdonce |
| Genre | Card Game |
| Made with | Aseprite, Godot |
| Tags | 2D, Deck Building, Dungeon Crawler, Pixel Art, Retro, Roguelike, Roguelite, Singleplayer, Turn-based |
| Average session | About an hour |
| Inputs | Keyboard, Mouse |
| Links | Steam, Discord, TikTok |
| Content | No generative AI was used |
Development log
- Update: v0.0.6 - Game Stats and Keybindings34 days ago
- Update: v0.0.5 - Tutorial!!!40 days ago
- Release: Shrike Demo55 days ago







Comments
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Interesting game! I think in general, if you can help the players ease into the game and try out easy rounds while figuring out what we are supposed to do will be great! Usually, I am those who skip the guides/tutorials and learn by doing so first few levels, if i can try out different mechanics gradually, that will be great to get used to it.
Thanks for trying it out and the feedback!
Just posted a new version with a tutorial and bunch of updates that make it easier to learn how to play.
I was confused when in the level screen you start at the top and must go to the bottom while on the map you go from bottom to top, and the game says you go North.
There is also a lot to figure out in the first level screen. In addition to a small tutorial, maybe you could introduce enemies and other elements more gradually.
I removed the go north text and added a tutorial that will hopefully clear up confusion. Better explains who you are, where to go, and core parts of game.
Thanks for the feedback!
Had a hard time with the readability of the game. The style is cool, but everything is really tiny.
Maybe make a “start node” at the world map so that you see yourself in the map as a bird. There is not way to access the settings from the world map.
I just added a few changes to the map to make it easier to figure out where you are and improve visibility of the map overall.
And added a few changes that hopefully also improve readability. Planning to add ability to change font size in settings in the near future. But only so much I can do with the smaller assets. Definitely ideal to play on a larger monitor
But thanks for trying it out and the feedback
hello I just played the game and it's interesting even tho I don't know much about this genre but what I would say is make a tutorial level for non card game players so your game will reach wider audiences anyways cool game
Thanks for trying it out! I just posted a new update so there is a brief intro tutorial now. Plus a few other changes with intent to make it easier to learn how to play. Planning to add a more detailed tutorial in the future as well